In extraordinarily general terms, there are 3 chief tactics employed. You want to be agile enough to hop between techniques almost instantly as the action of the game unfolds.

The Blockade

This consists of creating a 6-deep wall of pieces, or at least as thick as you can manage, to block in your competitor’s pieces that are on your 1-point. This is deemed to be the most adequate strategy at the begining of the game. You can assemble the wall anywhere inbetween your 11-point and your two-point and then shuffle it into your home board as the match continues.

The Blitz

This involves closing your home board as quick as possible while keeping your opponent on the bar. For example, if your opposer tosses an early 2 and moves one piece from your one-point to your three-point and you then roll a five-five, you are able to play six/one six/one eight/three eight/three. Your challenger is now in serious dire straits considering that they have 2 checkers on the bar and you have locked half your home board!

The Backgame

This plan is where you have two or more pieces in your competitor’s home board. (An anchor spot is a position consisting of at least two of your pieces.) It needs to be used when you are decidedly behind as this plan greatly improves your chances. The best places for anchors are towards your opponent’s smaller points and also on abutting points or with one point in between. Timing is integral for an effectual backgame: besides, there is no point having two nice anchors and a complete wall in your own home board if you are then required to break down this straight away, while your challenger is moving their checkers home, considering that you do not have any other additional pieces to move! In this case, it’s more favorable to have pieces on the bar so that you can preserve your position up until your challenger provides you an opportunity to hit, so it may be a great idea to attempt and get your challenger to get them in this situation!