[ English ]

In extraordinarily general terms, there are three general tactics used. You want to be able to switch strategies quickly as the course of the match unfolds.

The Blockade

This is comprised of building a 6-thick wall of pieces, or at least as thick as you might achieve, to block in the competitor’s pieces that are on your 1-point. This is considered to be the most suitable strategy at the begining of the game. You can assemble the wall anyplace between your eleven-point and your two-point and then move it into your home board as the match progresses.

The Blitz

This consists of closing your home board as fast as as you can while keeping your competitor on the bar. e.g., if your opposer rolls an early two and shifts one checker from your one-point to your three-point and you then roll a 5-5, you will be able to play six/one 6/1 8/3 eight/three. Your opponent is now in big-time calamity due to the fact that they have 2 checkers on the bar and you have locked half your inner board!

The Backgame

This plan is where you have 2 or more pieces in your opponent’s home board. (An anchor spot is a point consisting of at least two of your pieces.) It needs to be employed when you are decidedly behind as it much improves your circumstances. The best locations for anchor spots are towards your opponent’s smaller points and also on adjoining points or with a single point in between. Timing is essential for an effectual backgame: at the end of the day, there is no point having 2 nice anchors and a complete wall in your own inner board if you are then required to break down this right away, while your challenger is getting their pieces home, considering that you do not have any other additional checkers to move! In this situation, it is more favorable to have checkers on the bar so that you might preserve your position up till your opposer gives you an opportunity to hit, so it can be a great idea to attempt and get your competitor to hit them in this situation!