As we dicussed in the last article, Backgammon is a game of talent and pure luck. The goal is to shift your checkers safely around the board to your home board while at the same time your opposition moves their pieces toward their inner board in the opposing direction. With opposing player chips heading in opposite directions there is bound to be conflict and the need for specific tactics at specific instances. Here are the 2 final Backgammon plans to complete your game.
The Priming Game Plan
If the goal of the blocking strategy is to hamper the opponents ability to shift his pieces, the Priming Game plan is to completely block any activity of the opponent by constructing a prime – ideally 6 points in a row. The competitor’s chips will either get hit, or end up in a bad position if he ever tries to escape the wall. The trap of the prime can be established anyplace between point two and point 11 in your board. After you’ve successfully constructed the prime to prevent the activity of your competitor, the competitor doesn’t even get to toss the dice, and you move your checkers and toss the dice yet again. You’ll be a winner for sure.
The Back Game Strategy
The objectives of the Back Game strategy and the Blocking Game technique are very similar – to harm your competitor’s positions hoping to boost your chances of succeeding, however the Back Game plan utilizes different tactics to do that. The Back Game strategy is generally utilized when you’re far behind your competitor. To participate in Backgammon with this strategy, you need to control 2 or more points in table, and to hit a blot (a single piece) late in the game. This strategy is more difficult than others to play in Backgammon seeing as it needs careful movement of your chips and how the checkers are relocated is partially the result of the dice toss.
