In exceptionally simple terms, there are 3 basic strategies employed. You want to be agile enough to hop between tactics quickly as the action of the game unfolds.

The Blockade

This consists of building a 6-deep wall of checkers, or at a minimum as deep as you can achieve, to lock in the competitor’s pieces that are on your 1-point. This is deemed to be the most adequate strategy at the start of the game. You can assemble the wall anywhere within your eleven-point and your 2-point and then shift it into your home board as the game progresses.

The Blitz

This is composed of locking your home board as quick as as you can while keeping your opponent on the bar. i.e., if your opponent rolls an early two and shifts one checker from your one-point to your 3-point and you then toss a five-five, you will be able to play 6/1 6/1 eight/three 8/3. Your opposer is now in serious trouble taking into account that they have 2 pieces on the bar and you have locked half your inside board!

The Backgame

This strategy is where you have 2 or higher pieces in your opponent’s inner board. (An anchor spot is a point filled by at a minimum 2 of your checkers.) It would be played when you are significantly behind as this strategy much improves your chances. The best areas for anchors are near your opponent’s smaller points and also on adjoining points or with a single point in between. Timing is crucial for an effectual backgame: after all, there is no reason having 2 nice anchor spots and a solid wall in your own home board if you are then forced to dismantle this straight away, while your opponent is shifting their checkers home, owing to the fact that you do not have any other spare checkers to move! In this situation, it is more tolerable to have checkers on the bar so that you are able to maintain your position up until your challenger provides you a chance to hit, so it will be a good idea to attempt and get your opponent to hit them in this case!