In extraordinarily general terms, there are three basic game plans used. You want to be agile enough to switch tactics instantly as the action of the match unfolds.
The Blockade
This comprises of assembling a 6-thick wall of pieces, or at a minimum as thick as you can achieve, to lock in your competitor’s checkers that are on your 1-point. This is judged to be the most suitable procedure at the start of the game. You can assemble the wall anyplace inbetween your 11-point and your two-point and then shift it into your home board as the match progresses.
The Blitz
This consists of closing your home board as fast as as you can while keeping your challenger on the bar. e.g., if your opposer rolls an early two and moves one checker from your 1-point to your three-point and you then roll a 5-5, you are able to play six/one six/one 8/3 8/3. Your competitor is then in serious difficulty taking into account that they have 2 pieces on the bar and you have closed half your home board!
The Backgame
This tactic is where you have two or higher anchors in your opponent’s inner board. (An anchor spot is a point occupied by at a minimum two of your checkers.) It would be employed when you are decidedly behind as it much improves your opportunities. The better areas for anchors are near your opponent’s lower points and also on adjacent points or with one point in between. Timing is integral for a competent backgame: at the end of the day, there’s no reason having two nice anchors and a complete wall in your own home board if you are then forced to break up this straight away, while your opposer is shifting their pieces home, owing to the fact that you do not have any other spare pieces to move! In this situation, it’s more favorable to have pieces on the bar so that you can maintain your position until your competitor gives you an opportunity to hit, so it will be an excellent idea to attempt and get your opponent to hit them in this situation!
