As we dicussed in the last article, Backgammon is a game of ability and luck. The goal is to move your chips safely around the board to your home board while at the same time your opposing player shifts their pieces toward their home board in the opposite direction. With opposing player chips moving in opposing directions there is going to be conflict and the need for specific strategies at specific instances. Here are the two final Backgammon techniques to round out your game.
The Priming Game Strategy
If the purpose of the blocking plan is to hamper the opponents ability to move her pieces, the Priming Game tactic is to completely stop any activity of the opponent by building a prime – ideally 6 points in a row. The competitor’s checkers will either get bumped, or result a battered position if he ever tries to leave the wall. The trap of the prime can be established anywhere between point two and point 11 in your game board. Once you’ve successfully constructed the prime to prevent the movement of the competitor, your competitor doesn’t even get to toss the dice, that means you shift your checkers and roll the dice yet again. You’ll be a winner for sure.
The Back Game Plan
The aims of the Back Game plan and the Blocking Game technique are very similar – to harm your competitor’s positions with hope to boost your chances of succeeding, but the Back Game tactic relies on alternate techniques to do that. The Back Game technique is frequently utilized when you’re far behind your opponent. To play Backgammon with this plan, you have to hold two or more points in table, and to hit a blot (a single checker) late in the game. This technique is more difficult than others to play in Backgammon because it requires careful movement of your checkers and how the pieces are moved is partly the outcome of the dice toss.