In exceptionally simple terms, there are three main strategies employed. You want to be able to hop between strategies quickly as the course of the match unfolds.

The Blockade

This involves building a 6-thick wall of checkers, or at least as thick as you might achieve, to block in the competitor’s checkers that are on your 1-point. This is deemed to be the most adequate procedure at the start of the game. You can create the wall anywhere inbetween your eleven-point and your two-point and then shift it into your home board as the match continues.

The Blitz

This involves closing your home board as quick as possible while keeping your opposer on the bar. For example, if your challenger rolls an early two and moves one piece from your one-point to your three-point and you then toss a five-five, you can play 6/1 6/1 8/3 8/3. Your opposer is now in big-time dire straits considering that they have two pieces on the bar and you have closed half your home board!

The Backgame

This course of action is where you have two or more anchors in your competitor’s inner board. (An anchor spot is a position occupied by at a minimum 2 of your pieces.) It needs to be employed when you are extremely behind as this strategy much improves your circumstances. The better locations for anchors are close to your opponent’s lower points and also on abutting points or with one point in between. Timing is essential for a powerful backgame: at the end of the day, there is no reason having 2 nice anchors and a solid wall in your own inner board if you are then required to dismantle this right away, while your competitor is moving their pieces home, seeing that you do not have any other spare checkers to move! In this situation, it is more tolerable to have pieces on the bar so that you might maintain your position up until your challenger provides you an opportunity to hit, so it can be a wonderful idea to attempt and get your competitor to get them in this case!