In astonishingly simple terms, there are three main tactics used. You need to be agile enough to hop between strategies almost instantly as the course of the match unfolds.
The Blockade
This consists of assembling a 6-deep wall of pieces, or at least as deep as you are able to achieve, to block in your opponent’s checkers that are on your 1-point. This is deemed to be the most adequate procedure at the begining of the match. You can build the wall anyplace within your 11-point and your 2-point and then shift it into your home board as the match continues.
The Blitz
This consists of locking your home board as quick as possible while keeping your opposer on the bar. i.e., if your opponent rolls an early two and moves one checker from your one-point to your three-point and you then roll a 5-5, you can play 6/1 six/one 8/3 8/3. Your challenger is then in serious difficulty due to the fact that they have 2 checkers on the bar and you have locked half your inner board!
The Backgame
This plan is where you have 2 or higher pieces in your opponent’s home board. (An anchor spot is a point filled by at a minimum two of your pieces.) It must be played when you are significantly behind as it much improves your opportunities. The strongest areas for anchors are near your opponent’s lower points and either on adjoining points or with one point separating them. Timing is integral for an effectual backgame: besides, there is no point having two nice anchors and a solid wall in your own home board if you are then forced to break apart this right away, while your opposer is getting their pieces home, because you do not have any other spare pieces to shift! In this situation, it is more tolerable to have pieces on the bar so that you can preserve your position up till your opponent gives you an opportunity to hit, so it can be a good idea to attempt and get your opponent to hit them in this case!