In exceptionally simple terms, there are 3 general strategies used. You want to be agile enough to switch tactics quickly as the action of the match unfolds.

The Blockade

This is composed of assembling a 6-thick wall of checkers, or at least as thick as you are able to manage, to block in the opponent’s pieces that are on your 1-point. This is deemed to be the most adequate course of action at the begining of the match. You can create the wall anyplace within your 11-point and your 2-point and then shift it into your home board as the match advances.

The Blitz

This is composed of locking your home board as quickly as possible while keeping your challenger on the bar. i.e., if your competitor tosses an early two and shifts one piece from your 1-point to your 3-point and you then roll a five-five, you will be able to play 6/1 six/one 8/3 eight/three. Your opponent is now in serious trouble since they have 2 checkers on the bar and you have closed half your inside board!

The Backgame

This course of action is where you have 2 or higher checkers in your opponent’s home board. (An anchor is a point consisting of at a minimum 2 of your checkers.) It should be used when you are extremely behind as this action greatly improves your opportunities. The best places for anchor spots are towards your competitor’s lower points and also on abutting points or with one point in between. Timing is essential for an effectual backgame: at the end of the day, there’s no point having two nice anchors and a solid wall in your own inner board if you are then forced to dismantle this straight away, while your challenger is shifting their checkers home, taking into account that you don’t have other spare pieces to shift! In this case, it is more tolerable to have pieces on the bar so that you are able to maintain your position until your competitor provides you an opportunity to hit, so it can be a great idea to attempt and get your competitor to get them in this case!