As we have dicussed in the last article, Backgammon is a game of talent and pure luck. The aim is to move your checkers carefully around the board to your inner board while at the same time your opponent moves their chips toward their home board in the opposite direction. With opposing player chips shifting in opposite directions there is bound to be conflict and the requirement for specific strategies at particular times. Here are the two final Backgammon techniques to round out your game.
The Priming Game Plan
If the aim of the blocking strategy is to hamper the opponents ability to shift his chips, the Priming Game tactic is to completely block any activity of the opposing player by creating a prime – ideally 6 points in a row. The opponent’s chips will either get bumped, or result a battered position if he ever tries to leave the wall. The trap of the prime can be established anywhere between point 2 and point 11 in your game board. After you’ve successfully built the prime to prevent the activity of the competitor, the competitor doesn’t even get to roll the dice, that means you shift your chips and toss the dice again. You will be a winner for sure.
The Back Game Tactic
The aims of the Back Game plan and the Blocking Game plan are similar – to hurt your opponent’s positions in hope to better your odds of succeeding, but the Back Game strategy uses different tactics to do that. The Back Game tactic is often employed when you’re far behind your opponent. To participate in Backgammon with this strategy, you have to hold two or more points in table, and to hit a blot (a single piece) late in the game. This plan is more difficult than others to use in Backgammon because it needs careful movement of your checkers and how the chips are relocated is partly the result of the dice toss.