In extraordinarily general terms, there are 3 fundamental strategies employed. You need to be able to switch techniques instantly as the course of the match unfolds.

The Blockade

This comprises of building a 6-deep wall of pieces, or at a minimum as deep as you are able to manage, to lock in your competitor’s checkers that are located on your 1-point. This is considered to be the most acceptable procedure at the begining of the game. You can assemble the wall anyplace within your eleven-point and your 2-point and then move it into your home board as the match advances.

The Blitz

This consists of locking your home board as fast as as you can while keeping your challenger on the bar. For example, if your competitor rolls an early two and moves one checker from your 1-point to your 3-point and you then roll a 5-5, you are able to play 6/1 6/1 eight/three 8/3. Your challenger is then in serious difficulty since they have 2 pieces on the bar and you have closed half your home board!

The Backgame

This plan is where you have two or more pieces in your opponent’s inner board. (An anchor is a point consisting of at least two of your checkers.) It needs to be played when you are significantly behind as it much improves your opportunities. The best places for anchors are towards your opponent’s lower points and also on adjacent points or with one point separating them. Timing is crucial for an effective backgame: besides, there is no reason having 2 nice anchor spots and a solid wall in your own home board if you are then forced to break apart this straight away, while your challenger is getting their pieces home, seeing that you don’t have any other additional pieces to shift! In this case, it is more tolerable to have pieces on the bar so that you might maintain your position until your opposer provides you an opportunity to hit, so it can be a good idea to try and get your opponent to get them in this case!