As we dicussed in the last article, Backgammon is a casino game of ability and good luck. The aim is to shift your checkers safely around the game board to your home board while at the same time your opposing player shifts their checkers toward their home board in the opposing direction. With opposing player pieces shifting in opposing directions there is bound to be conflict and the need for specific tactics at specific instances. Here are the last two Backgammon plans to finish off your game.

The Priming Game Tactic

If the purpose of the blocking plan is to hamper the opponents ability to shift their chips, the Priming Game plan is to absolutely barricade any activity of the opponent by constructing a prime – ideally 6 points in a row. The opponent’s checkers will either get hit, or end up in a battered position if she at all tries to escape the wall. The trap of the prime can be built anyplace between point 2 and point 11 in your game board. After you have successfully constructed the prime to block the activity of the opponent, your opponent doesn’t even get to roll the dice, and you shift your pieces and toss the dice yet again. You’ll win the game for sure.

The Back Game Plan

The goals of the Back Game strategy and the Blocking Game plan are very similar – to hinder your competitor’s positions hoping to better your odds of succeeding, however the Back Game plan utilizes different tactics to achieve that. The Back Game plan is often employed when you’re far behind your competitor. To play Backgammon with this technique, you have to hold 2 or more points in table, and to hit a blot late in the game. This strategy is more challenging than others to employ in Backgammon seeing as it requires careful movement of your pieces and how the checkers are moved is partially the result of the dice toss.