As we dicussed in the previous article, Backgammon is a game of skill and pure luck. The aim is to shift your chips safely around the game board to your inner board while at the same time your opposing player moves their chips toward their inside board in the opposing direction. With competing player checkers heading in opposite directions there is going to be conflict and the requirement for particular tactics at specific instances. Here are the last 2 Backgammon tactics to round out your game.
The Priming Game Plan
If the purpose of the blocking tactic is to hamper the opponents ability to move his pieces, the Priming Game plan is to completely block any activity of the opponent by building a prime – ideally 6 points in a row. The competitor’s checkers will either get hit, or end up in a damaged position if she ever tries to leave the wall. The trap of the prime can be setup anyplace between point 2 and point 11 in your half of the board. After you’ve successfully assembled the prime to prevent the activity of the opponent, your competitor doesn’t even get a chance to roll the dice, and you shift your pieces and roll the dice again. You’ll win the game for sure.
The Back Game Technique
The goals of the Back Game technique and the Blocking Game tactic are similar – to hinder your competitor’s positions with hope to boost your odds of succeeding, but the Back Game technique uses alternate tactics to achieve that. The Back Game plan is commonly utilized when you’re far behind your opponent. To compete in Backgammon with this tactic, you need to control 2 or more points in table, and to hit a blot (a single checker) late in the game. This plan is more challenging than others to use in Backgammon because it needs careful movement of your pieces and how the chips are moved is partially the outcome of the dice toss.