As we have dicussed in the previous article, Backgammon is a game of ability and luck. The aim is to move your chips carefully around the board to your home board and at the same time your opposing player shifts their chips toward their inner board in the opposite direction. With opposing player checkers shifting in opposite directions there is going to be conflict and the requirement for particular tactics at specific instances. Here are the last two Backgammon plans to complete your game.
The Priming Game Strategy
If the goal of the blocking tactic is to slow down the opponent to move their chips, the Priming Game tactic is to completely stop any activity of the opposing player by building a prime – ideally 6 points in a row. The competitor’s checkers will either get bumped, or result a bad position if he at all attempts to escape the wall. The trap of the prime can be setup anywhere between point 2 and point 11 in your half of the board. As soon as you have successfully built the prime to block the movement of your competitor, your opponent does not even get to roll the dice, and you move your checkers and roll the dice yet again. You’ll be a winner for sure.
The Back Game Tactic
The goals of the Back Game tactic and the Blocking Game strategy are very similar – to hinder your opponent’s positions hoping to boost your odds of succeeding, however the Back Game plan relies on seperate techniques to do that. The Back Game tactic is often utilized when you’re far behind your competitor. To compete in Backgammon with this plan, you have to control 2 or more points in table, and to hit a blot late in the game. This tactic is more complex than others to use in Backgammon seeing as it requires careful movement of your chips and how the pieces are relocated is partially the outcome of the dice toss.