As we have dicussed in the last article, Backgammon is a game of ability and luck. The aim is to shift your checkers safely around the game board to your home board while at the same time your opposing player moves their chips toward their inside board in the opposing direction. With competing player chips moving in opposing directions there is going to be conflict and the requirement for particular tactics at specific instances. Here are the last two Backgammon plans to round out your game.

The Priming Game Plan

If the aim of the blocking strategy is to slow down the opponent to move his pieces, the Priming Game tactic is to completely block any activity of the opposing player by assembling a prime – ideally 6 points in a row. The opponent’s pieces will either get bumped, or end up in a damaged position if he at all attempts to escape the wall. The trap of the prime can be built anyplace between point two and point eleven in your game board. After you’ve successfully assembled the prime to block the movement of your competitor, the opponent does not even get to toss the dice, and you shift your checkers and toss the dice yet again. You will win the game for sure.

The Back Game Strategy

The goals of the Back Game strategy and the Blocking Game strategy are very similar – to harm your competitor’s positions hoping to improve your odds of winning, however the Back Game technique uses different tactics to achieve that. The Back Game technique is frequently used when you are far behind your competitor. To compete in Backgammon with this tactic, you need to hold 2 or more points in table, and to hit a blot (a single checker) late in the game. This tactic is more challenging than others to play in Backgammon because it requires careful movement of your pieces and how the pieces are relocated is partly the outcome of the dice roll.