In very simple terms, there are three basic tactics employed. You need to be able to switch game plans instantly as the action of the match unfolds.

The Blockade

This involves building a 6-deep wall of checkers, or at a minimum as deep as you can manage, to lock in your opponent’s checkers that are on your 1-point. This is considered to be the most adequate procedure at the begining of the game. You can create the wall anywhere between your 11-point and your two-point and then shift it into your home board as the game progresses.

The Blitz

This is composed of locking your home board as quickly as as you can while keeping your challenger on the bar. For example, if your opponent tosses an early 2 and moves one piece from your one-point to your three-point and you then roll a 5-5, you are able to play six/one 6/1 eight/three eight/three. Your opposer is now in big-time trouble due to the fact that they have 2 checkers on the bar and you have closed half your inside board!

The Backgame

This plan is where you have two or higher pieces in your competitor’s inner board. (An anchor spot is a position occupied by at a minimum two of your pieces.) It must be used when you are decidedly behind as it much improves your chances. The best locations for anchors are near your competitor’s smaller points and also on adjoining points or with a single point separating them. Timing is important for an effective backgame: besides, there is no point having two nice anchor spots and a solid wall in your own home board if you are then required to dismantle this straight away, while your opponent is shifting their checkers home, because you don’t have other spare pieces to shift! In this situation, it’s more favorable to have checkers on the bar so that you are able to maintain your position up until your opposer provides you a chance to hit, so it will be a wonderful idea to attempt and get your competitor to get them in this situation!