As we have dicussed in the last article, Backgammon is a game of talent and good luck. The aim is to move your pieces carefully around the game board to your home board while at the same time your opposition shifts their chips toward their inner board in the opposite direction. With opposing player chips moving in opposite directions there is bound to be conflict and the requirement for specific tactics at specific instances. Here are the two final Backgammon techniques to round out your game.
The Priming Game Plan
If the aim of the blocking plan is to hamper the opponents ability to shift her checkers, the Priming Game strategy is to completely barricade any activity of the opposing player by building a prime – ideally 6 points in a row. The competitor’s pieces will either get bumped, or end up in a damaged position if he at all tries to escape the wall. The ambush of the prime can be established anywhere between point 2 and point 11 in your board. Once you’ve successfully constructed the prime to stop the activity of the competitor, your opponent doesn’t even get to roll the dice, and you move your pieces and toss the dice again. You will win the game for sure.
The Back Game Plan
The objectives of the Back Game technique and the Blocking Game tactic are similar – to hinder your opponent’s positions with hope to better your chances of winning, but the Back Game technique utilizes different tactics to do that. The Back Game strategy is often used when you’re far behind your competitor. To compete in Backgammon with this plan, you have to control 2 or more points in table, and to hit a blot (a single checker) late in the game. This plan is more complex than others to use in Backgammon seeing as it needs careful movement of your checkers and how the chips are moved is partially the outcome of the dice roll.