As we dicussed in the previous article, Backgammon is a game of ability and luck. The goal is to move your chips safely around the game board to your inside board while at the same time your opposing player shifts their checkers toward their home board in the opposite direction. With competing player checkers moving in opposite directions there is going to be conflict and the requirement for specific tactics at particular instances. Here are the last two Backgammon plans to finish off your game.

The Priming Game Strategy

If the goal of the blocking strategy is to hamper the opponents ability to shift her chips, the Priming Game plan is to completely barricade any movement of the opponent by assembling a prime – ideally 6 points in a row. The opponent’s chips will either get hit, or result a battered position if he ever tries to leave the wall. The trap of the prime can be established anywhere between point two and point 11 in your half of the board. After you have successfully assembled the prime to block the movement of the opponent, your opponent doesn’t even get a chance to toss the dice, that means you move your chips and roll the dice again. You’ll win the game for sure.

The Back Game Technique

The objectives of the Back Game technique and the Blocking Game plan are similar – to hurt your opponent’s positions in hope to improve your odds of succeeding, however the Back Game strategy relies on seperate tactics to achieve that. The Back Game tactic is commonly used when you are far behind your competitor. To compete in Backgammon with this technique, you have to control two or more points in table, and to hit a blot (a single checker) late in the game. This tactic is more complex than others to play in Backgammon because it requires careful movement of your chips and how the checkers are relocated is partly the result of the dice roll.