In very general terms, there are 3 chief plans employed. You want to be able to hop between techniques quickly as the course of the match unfolds.
The Blockade
This is composed of building a 6-thick wall of pieces, or at least as thick as you might manage, to lock in the competitor’s checkers that are on your 1-point. This is deemed to be the most suitable tactic at the begining of the match. You can assemble the wall anywhere inbetween your 11-point and your two-point and then shuffle it into your home board as the match continues.
The Blitz
This is composed of closing your home board as fast as as you can while keeping your challenger on the bar. e.g., if your opposer tosses an early 2 and moves one checker from your one-point to your three-point and you then toss a 5-5, you will be able to play 6/1 six/one eight/three 8/3. Your opponent is then in serious difficulty since they have two checkers on the bar and you have locked half your home board!
The Backgame
This course of action is where you have 2 or higher checkers in your opponent’s home board. (An anchor spot is a position consisting of at a minimum 2 of your pieces.) It needs to be employed when you are decidedly behind as this plan greatly improves your chances. The best areas for anchors are near your competitor’s lower points and either on adjacent points or with a single point in between. Timing is critical for a powerful backgame: after all, there is no reason having two nice anchors and a complete wall in your own inner board if you are then forced to break up this right away, while your challenger is shifting their pieces home, considering that you do not have any other extra checkers to shift! In this situation, it is more tolerable to have checkers on the bar so that you are able to maintain your position up until your opponent gives you an opportunity to hit, so it will be a wonderful idea to try and get your challenger to hit them in this situation!