As we dicussed in the previous article, Backgammon is a game of skill and pure luck. The goal is to move your checkers safely around the game board to your inner board and at the same time your opponent moves their chips toward their inside board in the opposite direction. With opposing player pieces shifting in opposite directions there is going to be conflict and the requirement for particular tactics at particular times. Here are the last 2 Backgammon plans to finish off your game.

The Priming Game Plan

If the purpose of the blocking plan is to hamper the opponents ability to shift her chips, the Priming Game strategy is to absolutely stop any movement of the opposing player by constructing a prime – ideally 6 points in a row. The competitor’s checkers will either get bumped, or end up in a damaged position if she ever tries to escape the wall. The trap of the prime can be established anywhere between point 2 and point 11 in your half of the board. After you have successfully assembled the prime to stop the movement of your competitor, your opponent doesn’t even get to toss the dice, that means you shift your pieces and toss the dice again. You will win the game for sure.

The Back Game Strategy

The objectives of the Back Game strategy and the Blocking Game plan are similar – to hurt your opponent’s positions with hope to better your odds of succeeding, but the Back Game technique utilizes seperate techniques to do that. The Back Game strategy is generally used when you are far behind your competitor. To participate in Backgammon with this strategy, you need to control 2 or more points in table, and to hit a blot late in the game. This tactic is more complex than others to use in Backgammon because it needs careful movement of your checkers and how the checkers are relocated is partly the outcome of the dice roll.