As we have dicussed in the last article, Backgammon is a game of skill and pure luck. The aim is to move your chips carefully around the board to your inner board and at the same time your opposing player moves their checkers toward their inner board in the opposing direction. With competing player pieces shifting in opposing directions there is bound to be conflict and the requirement for specific tactics at specific instances. Here are the last 2 Backgammon plans to finish off your game.
The Priming Game Strategy
If the purpose of the blocking plan is to hamper the opponents ability to shift their chips, the Priming Game plan is to absolutely block any movement of the opponent by building a prime – ideally 6 points in a row. The competitor’s chips will either get bumped, or end up in a bad position if he/she ever tries to leave the wall. The ambush of the prime can be built anywhere between point two and point 11 in your game board. After you’ve successfully built the prime to prevent the activity of the competitor, the opponent does not even get to roll the dice, and you shift your pieces and roll the dice yet again. You will win the game for sure.
The Back Game Plan
The goals of the Back Game plan and the Blocking Game technique are very similar – to harm your competitor’s positions with hope to improve your odds of winning, however the Back Game tactic uses seperate techniques to achieve that. The Back Game plan is frequently used when you’re far behind your competitor. To play Backgammon with this tactic, you have to control two or more points in table, and to hit a blot late in the game. This tactic is more difficult than others to use in Backgammon because it needs careful movement of your chips and how the chips are relocated is partly the result of the dice roll.