[ English ]

In astonishingly general terms, there are 3 general techniques employed. You must be agile enough to switch game plans instantly as the course of the game unfolds.

The Blockade

This is composed of creating a 6-deep wall of checkers, or at least as thick as you are able to manage, to block in your competitor’s pieces that are located on your 1-point. This is judged to be the most adequate procedure at the start of the game. You can build the wall anyplace within your eleven-point and your two-point and then shift it into your home board as the game continues.

The Blitz

This is comprised of locking your home board as fast as possible while keeping your competitor on the bar. i.e., if your opposer tosses an early 2 and moves one checker from your one-point to your three-point and you then roll a 5-5, you will be able to play six/one 6/1 8/3 8/3. Your challenger is now in serious difficulty considering that they have two checkers on the bar and you have closed half your inner board!

The Backgame

This tactic is where you have 2 or more checkers in your competitor’s home board. (An anchor is a position consisting of at a minimum two of your pieces.) It would be employed when you are significantly behind as this action much improves your circumstances. The strongest locations for anchors are towards your competitor’s lower points and also on abutting points or with a single point in between. Timing is critical for a competent backgame: besides, there is no reason having two nice anchor spots and a solid wall in your own home board if you are then forced to break apart this right away, while your opponent is getting their pieces home, owing to the fact that you don’t have any other extra pieces to shift! In this case, it’s better to have checkers on the bar so that you are able to maintain your position up till your opponent gives you an opportunity to hit, so it may be a great idea to try and get your challenger to hit them in this situation!