As we have dicussed in the last article, Backgammon is a casino game of ability and luck. The aim is to shift your checkers safely around the board to your home board while at the same time your opposing player moves their chips toward their home board in the opposite direction. With opposing player checkers moving in opposite directions there is going to be conflict and the need for particular strategies at particular times. Here are the last two Backgammon strategies to finish off your game.

The Priming Game Tactic

If the aim of the blocking strategy is to slow down the opponent to move their checkers, the Priming Game plan is to completely barricade any activity of the opposing player by creating a prime – ideally 6 points in a row. The opponent’s checkers will either get bumped, or end up in a battered position if he ever tries to escape the wall. The ambush of the prime can be established anywhere between point two and point eleven in your half of the board. After you have successfully assembled the prime to block the activity of the opponent, your competitor doesn’t even get a chance to roll the dice, and you move your checkers and roll the dice yet again. You will win the game for sure.

The Back Game Tactic

The goals of the Back Game strategy and the Blocking Game plan are similar – to harm your competitor’s positions in hope to boost your odds of winning, however the Back Game tactic utilizes alternate techniques to achieve that. The Back Game strategy is generally employed when you’re far behind your opponent. To compete in Backgammon with this plan, you need to control two or more points in table, and to hit a blot (a single checker) late in the game. This strategy is more difficult than others to employ in Backgammon because it requires careful movement of your chips and how the checkers are relocated is partly the result of the dice toss.