[ English ]

In extraordinarily general terms, there are 3 general techniques employed. You must be able to switch game plans almost instantly as the course of the match unfolds.

The Blockade

This is composed of building a 6-thick wall of pieces, or at a minimum as thick as you can achieve, to lock in your competitor’s checkers that are on your 1-point. This is judged to be the most adequate tactic at the begining of the game. You can create the wall anywhere inbetween your eleven-point and your 2-point and then shift it into your home board as the match progresses.

The Blitz

This is comprised of locking your home board as quickly as possible while keeping your challenger on the bar. e.g., if your opposer rolls an early two and shifts one piece from your one-point to your three-point and you then toss a five-five, you can play 6/1 six/one eight/three eight/three. Your challenger is then in big-time calamity seeing that they have two pieces on the bar and you have locked half your inside board!

The Backgame

This course of action is where you have 2 or higher anchors in your opponent’s home board. (An anchor is a point occupied by at least 2 of your pieces.) It would be employed when you are decidedly behind as this action much improves your opportunities. The better locations for anchors are near your opponent’s lower points and also on adjoining points or with one point separating them. Timing is critical for a powerful backgame: besides, there is no point having two nice anchor spots and a solid wall in your own inner board if you are then required to break down this straight away, while your challenger is moving their pieces home, owing to the fact that you do not have any other additional checkers to move! In this case, it is more tolerable to have checkers on the bar so that you might preserve your position until your competitor gives you an opportunity to hit, so it will be a great idea to attempt and get your opposer to hit them in this situation!