In extraordinarily general terms, there are 3 general game plans employed. You must be agile enough to switch tactics almost instantly as the action of the game unfolds.
The Blockade
This comprises of building a 6-thick wall of checkers, or at a minimum as thick as you are able to achieve, to block in the competitor’s checkers that are located on your 1-point. This is deemed to be the most suitable tactic at the begining of the game. You can build the wall anyplace between your eleven-point and your two-point and then move it into your home board as the match progresses.
The Blitz
This consists of locking your home board as quick as as you can while keeping your challenger on the bar. For example, if your opponent rolls an early 2 and shifts one checker from your 1-point to your 3-point and you then roll a 5-5, you will be able to play 6/1 6/1 8/3 eight/three. Your competitor is then in serious calamity due to the fact that they have two checkers on the bar and you have closed half your home board!
The Backgame
This course of action is where you have two or higher checkers in your opponent’s inner board. (An anchor is a position consisting of at least 2 of your checkers.) It needs to be employed when you are extremely behind as it much improves your opportunities. The best areas for anchor spots are close to your competitor’s lower points and either on adjoining points or with one point in between. Timing is integral for an effectual backgame: besides, there’s no point having 2 nice anchors and a complete wall in your own home board if you are then forced to break apart this right away, while your opponent is getting their pieces home, because you do not have any other spare checkers to move! In this situation, it’s more favorable to have checkers on the bar so that you are able to preserve your position until your competitor provides you a chance to hit, so it can be a great idea to attempt and get your competitor to get them in this situation!