As we dicussed in the previous article, Backgammon is a game of ability and pure luck. The goal is to shift your checkers safely around the board to your inside board while at the same time your opposing player moves their chips toward their inside board in the opposite direction. With competing player chips heading in opposing directions there is going to be conflict and the requirement for specific strategies at particular instances. Here are the 2 final Backgammon plans to finish off your game.

The Priming Game Strategy

If the aim of the blocking strategy is to slow down the opponent to shift their checkers, the Priming Game plan is to absolutely stop any movement of the opponent by building a prime – ideally 6 points in a row. The competitor’s chips will either get hit, or result a bad position if she ever attempts to escape the wall. The trap of the prime can be setup anyplace between point two and point eleven in your half of the board. As soon as you have successfully built the prime to block the activity of the competitor, the competitor doesn’t even get a chance to toss the dice, that means you shift your chips and roll the dice again. You will be a winner for sure.

The Back Game Tactic

The goals of the Back Game tactic and the Blocking Game technique are very similar – to hurt your competitor’s positions with hope to boost your chances of succeeding, however the Back Game strategy uses seperate tactics to do that. The Back Game tactic is commonly used when you are far behind your competitor. To compete in Backgammon with this tactic, you have to hold 2 or more points in table, and to hit a blot (a single checker) late in the game. This strategy is more complex than others to use in Backgammon because it needs careful movement of your chips and how the checkers are relocated is partly the result of the dice toss.