As we dicussed in the previous article, Backgammon is a game of ability and luck. The goal is to move your checkers carefully around the game board to your inner board while at the same time your opposing player moves their chips toward their home board in the opposing direction. With opposing player chips moving in opposing directions there is bound to be conflict and the requirement for particular tactics at particular times. Here are the last two Backgammon plans to round out your game.

The Priming Game Tactic

If the purpose of the blocking tactic is to slow down the opponent to move his pieces, the Priming Game plan is to absolutely block any movement of the opposing player by constructing a prime – ideally 6 points in a row. The competitor’s checkers will either get bumped, or result a battered position if he at all tries to leave the wall. The trap of the prime can be setup anyplace between point 2 and point 11 in your game board. Once you have successfully constructed the prime to block the movement of the opponent, the competitor does not even get to roll the dice, and you shift your chips and toss the dice yet again. You’ll be a winner for sure.

The Back Game Plan

The goals of the Back Game tactic and the Blocking Game technique are very similar – to harm your opponent’s positions hoping to improve your odds of winning, but the Back Game strategy utilizes alternate techniques to achieve that. The Back Game strategy is generally employed when you are far behind your competitor. To play Backgammon with this technique, you need to hold 2 or more points in table, and to hit a blot (a single piece) late in the game. This plan is more difficult than others to employ in Backgammon seeing as it requires careful movement of your checkers and how the pieces are relocated is partially the result of the dice roll.