In astonishingly general terms, there are 3 basic plans employed. You need to be agile enough to hop between tactics quickly as the action of the match unfolds.
The Blockade
This involves assembling a 6-deep wall of checkers, or at a minimum as deep as you might manage, to lock in the opponent’s pieces that are located on your 1-point. This is considered to be the most acceptable tactic at the begining of the game. You can build the wall anyplace within your 11-point and your 2-point and then shuffle it into your home board as the match progresses.
The Blitz
This consists of closing your home board as quickly as as you can while keeping your challenger on the bar. For example, if your competitor rolls an early two and shifts one checker from your one-point to your three-point and you then toss a five-five, you are able to play six/one six/one 8/3 8/3. Your opponent is then in big-time dire straits considering that they have two checkers on the bar and you have locked half your inner board!
The Backgame
This plan is where you have two or more checkers in your opponent’s home board. (An anchor is a position occupied by at a minimum 2 of your pieces.) It needs to be played when you are extremely behind as it much improves your opportunities. The best locations for anchors are near your opponent’s smaller points and either on adjoining points or with a single point separating them. Timing is crucial for an effectual backgame: after all, there’s no reason having two nice anchors and a complete wall in your own inner board if you are then forced to dismantle this right away, while your opposer is moving their checkers home, owing to the fact that you do not have any other spare checkers to move! In this case, it’s more tolerable to have pieces on the bar so that you can preserve your position up till your opposer provides you a chance to hit, so it may be a wonderful idea to try and get your challenger to hit them in this case!