In astonishingly general terms, there are three fundamental tactics employed. You want to be able to hop between game plans instantly as the course of the game unfolds.
The Blockade
This involves building a 6-deep wall of pieces, or at a minimum as deep as you are able to achieve, to lock in your competitor’s checkers that are on your 1-point. This is judged to be the most suitable course of action at the begining of the game. You can assemble the wall anyplace between your eleven-point and your 2-point and then shuffle it into your home board as the match advances.
The Blitz
This is composed of closing your home board as fast as possible while keeping your opposer on the bar. e.g., if your challenger tosses an early 2 and moves one checker from your one-point to your three-point and you then toss a 5-5, you are able to play 6/1 6/1 eight/three 8/3. Your challenger is then in serious trouble due to the fact that they have two pieces on the bar and you have closed half your inside board!
The Backgame
This plan is where you have 2 or more anchors in your opponent’s inner board. (An anchor spot is a point consisting of at a minimum 2 of your checkers.) It must be used when you are decidedly behind as this plan greatly improves your chances. The strongest places for anchors are close to your opponent’s lower points and also on adjoining points or with a single point in between. Timing is important for an effective backgame: besides, there’s no reason having 2 nice anchor spots and a solid wall in your own inner board if you are then required to dismantle this right away, while your opposer is shifting their pieces home, seeing that you do not have any other extra checkers to shift! In this case, it’s more favorable to have pieces on the bar so that you might preserve your position up till your opposer gives you an opportunity to hit, so it will be a wonderful idea to attempt and get your opposer to hit them in this situation!