As we have dicussed in the last article, Backgammon is a game of skill and pure luck. The goal is to shift your chips carefully around the game board to your inside board while at the same time your opposing player shifts their checkers toward their inside board in the opposing direction. With opposing player pieces moving in opposing directions there is bound to be conflict and the need for particular strategies at particular times. Here are the two final Backgammon plans to finish off your game.
The Priming Game Plan
If the purpose of the blocking plan is to slow down the opponent to shift his checkers, the Priming Game tactic is to completely barricade any movement of the opposing player by building a prime – ideally 6 points in a row. The competitor’s pieces will either get bumped, or result a damaged position if he ever tries to escape the wall. The ambush of the prime can be setup anywhere between point two and point 11 in your half of the board. As soon as you’ve successfully built the prime to block the activity of the opponent, your opponent doesn’t even get to roll the dice, and you shift your pieces and toss the dice yet again. You’ll be a winner for sure.
The Back Game Technique
The objectives of the Back Game plan and the Blocking Game tactic are very similar – to hinder your opponent’s positions hoping to boost your odds of succeeding, but the Back Game technique uses alternate techniques to achieve that. The Back Game technique is commonly employed when you are far behind your competitor. To compete in Backgammon with this technique, you have to hold 2 or more points in table, and to hit a blot (a single checker) late in the game. This plan is more difficult than others to employ in Backgammon seeing as it needs careful movement of your chips and how the checkers are moved is partly the outcome of the dice toss.