In extraordinarily general terms, there are 3 general plans used. You want to be agile enough to hop between tactics quickly as the course of the match unfolds.
The Blockade
This comprises of creating a 6-thick wall of pieces, or at a minimum as deep as you are able to manage, to lock in your opponent’s pieces that are on your 1-point. This is judged to be the most acceptable tactic at the begining of the match. You can build the wall anywhere between your eleven-point and your 2-point and then shuffle it into your home board as the match progresses.
The Blitz
This is comprised of locking your home board as fast as as you can while keeping your opposer on the bar. e.g., if your challenger tosses an early 2 and shifts one checker from your one-point to your three-point and you then roll a 5-5, you are able to play 6/1 6/1 8/3 8/3. Your competitor is now in serious calamity since they have 2 pieces on the bar and you have locked half your home board!
The Backgame
This strategy is where you have two or higher checkers in your competitor’s inner board. (An anchor spot is a position filled by at a minimum two of your checkers.) It must be employed when you are extremely behind as it much improves your chances. The better areas for anchor spots are towards your competitor’s lower points and also on abutting points or with one point separating them. Timing is crucial for an effective backgame: after all, there’s no reason having two nice anchors and a solid wall in your own inner board if you are then forced to break up this straight away, while your opposer is moving their pieces home, taking into account that you don’t have any other additional pieces to move! In this situation, it’s better to have checkers on the bar so that you can preserve your position until your opposer gives you an opportunity to hit, so it may be a great idea to attempt and get your competitor to hit them in this situation!