As we have dicussed in the last article, Backgammon is a game of skill and good luck. The aim is to move your checkers safely around the board to your home board while at the same time your opposition shifts their checkers toward their inner board in the opposing direction. With competing player pieces heading in opposite directions there is going to be conflict and the need for particular strategies at specific instances. Here are the last 2 Backgammon plans to complete your game.
The Priming Game Plan
If the aim of the blocking strategy is to hamper the opponents ability to move their checkers, the Priming Game plan is to absolutely barricade any activity of the opponent by assembling a prime – ideally 6 points in a row. The opponent’s checkers will either get hit, or end up in a damaged position if he/she ever attempts to leave the wall. The ambush of the prime can be established anywhere between point 2 and point 11 in your board. Once you’ve successfully assembled the prime to stop the movement of the opponent, your competitor does not even get to roll the dice, and you shift your pieces and toss the dice again. You will be a winner for sure.
The Back Game Plan
The objectives of the Back Game tactic and the Blocking Game tactic are similar – to harm your opponent’s positions with hope to better your chances of succeeding, but the Back Game strategy utilizes seperate tactics to do that. The Back Game strategy is commonly utilized when you’re far behind your opponent. To participate in Backgammon with this plan, you have to hold 2 or more points in table, and to hit a blot (a single checker) late in the game. This tactic is more complex than others to employ in Backgammon because it requires careful movement of your checkers and how the pieces are relocated is partly the outcome of the dice toss.