In exceptionally general terms, there are 3 general tactics employed. You need to be able to switch tactics almost instantly as the course of the game unfolds.
The Blockade
This involves assembling a 6-thick wall of checkers, or at least as thick as you might manage, to block in your opponent’s checkers that are on your 1-point. This is judged to be the most suitable procedure at the start of the game. You can create the wall anyplace between your 11-point and your two-point and then shift it into your home board as the match progresses.
The Blitz
This is composed of closing your home board as quickly as possible while keeping your challenger on the bar. i.e., if your opposer rolls an early two and moves one piece from your one-point to your three-point and you then roll a 5-5, you can play six/one 6/1 eight/three 8/3. Your opponent is then in serious difficulty taking into account that they have 2 pieces on the bar and you have closed half your home board!
The Backgame
This course of action is where you have 2 or higher pieces in your competitor’s home board. (An anchor is a position filled by at a minimum 2 of your checkers.) It needs to be used when you are extremely behind as this plan much improves your circumstances. The better areas for anchors are close to your opponent’s lower points and also on adjoining points or with one point separating them. Timing is important for a competent backgame: at the end of the day, there is no reason having two nice anchor spots and a solid wall in your own home board if you are then required to break down this straight away, while your opposer is getting their checkers home, considering that you do not have other additional pieces to shift! In this case, it’s more favorable to have checkers on the bar so that you might maintain your position up till your opposer gives you a chance to hit, so it can be a wonderful idea to try and get your competitor to get them in this case!