[ English ]

In astonishingly simple terms, there are three general techniques used. You want to be able to switch game plans quickly as the action of the match unfolds.

The Blockade

This is composed of building a 6-thick wall of checkers, or at least as deep as you are able to manage, to lock in the competitor’s checkers that are located on your 1-point. This is judged to be the most suitable tactic at the begining of the match. You can assemble the wall anyplace between your eleven-point and your two-point and then shift it into your home board as the match advances.

The Blitz

This consists of closing your home board as fast as as you can while keeping your competitor on the bar. e.g., if your challenger rolls an early 2 and moves one checker from your 1-point to your three-point and you then toss a five-five, you are able to play 6/1 6/1 eight/three 8/3. Your opponent is now in serious trouble considering that they have two pieces on the bar and you have closed half your inside board!

The Backgame

This strategy is where you have two or more checkers in your competitor’s inner board. (An anchor is a point filled by at a minimum two of your pieces.) It must be used when you are decidedly behind as this strategy greatly improves your opportunities. The best places for anchor spots are towards your competitor’s smaller points and either on adjacent points or with one point in between. Timing is critical for a competent backgame: besides, there’s no point having two nice anchors and a solid wall in your own home board if you are then required to dismantle this right away, while your competitor is getting their checkers home, owing to the fact that you don’t have other extra checkers to shift! In this case, it is more favorable to have checkers on the bar so that you are able to preserve your position until your opponent provides you a chance to hit, so it will be a great idea to attempt and get your opponent to get them in this situation!