In astonishingly simple terms, there are three general plans employed. You must be agile enough to hop between techniques almost instantly as the course of the match unfolds.
The Blockade
This comprises of creating a 6-thick wall of checkers, or at least as deep as you are able to achieve, to block in your competitor’s checkers that are located on your 1-point. This is deemed to be the most suitable procedure at the start of the match. You can build the wall anywhere between your eleven-point and your 2-point and then shuffle it into your home board as the game continues.
The Blitz
This involves locking your home board as quickly as as you can while keeping your opponent on the bar. For example, if your challenger rolls an early two and moves one checker from your 1-point to your 3-point and you then roll a 5-5, you can play 6/1 six/one 8/3 eight/three. Your opposer is then in big-time difficulty taking into account that they have two pieces on the bar and you have closed half your inner board!
The Backgame
This tactic is where you have two or higher checkers in your opponent’s inner board. (An anchor is a point occupied by at a minimum 2 of your checkers.) It must be used when you are decidedly behind as it greatly improves your opportunities. The better locations for anchor spots are close to your competitor’s smaller points and also on adjoining points or with one point in between. Timing is crucial for an effective backgame: after all, there is no reason having 2 nice anchors and a complete wall in your own home board if you are then required to break up this right away, while your competitor is moving their pieces home, considering that you do not have any other spare checkers to shift! In this case, it’s more tolerable to have checkers on the bar so that you can maintain your position until your opponent gives you a chance to hit, so it will be a great idea to attempt and get your challenger to hit them in this case!