In extraordinarily simple terms, there are 3 general tactics employed. You must be able to hop between tactics quickly as the course of the match unfolds.

The Blockade

This is comprised of building a 6-deep wall of pieces, or at least as thick as you are able to achieve, to lock in the competitor’s pieces that are located on your 1-point. This is considered to be the most suitable procedure at the begining of the match. You can assemble the wall anywhere inbetween your 11-point and your two-point and then shuffle it into your home board as the game advances.

The Blitz

This is comprised of locking your home board as quickly as as you can while keeping your challenger on the bar. i.e., if your challenger tosses an early two and shifts one checker from your 1-point to your three-point and you then toss a five-five, you are able to play 6/1 6/1 8/3 eight/three. Your opposer is then in big-time difficulty considering that they have 2 pieces on the bar and you have closed half your inner board!

The Backgame

This plan is where you have two or more checkers in your competitor’s home board. (An anchor is a position consisting of at a minimum two of your pieces.) It needs to be played when you are extremely behind as it much improves your circumstances. The better areas for anchors are close to your competitor’s lower points and either on adjacent points or with one point separating them. Timing is essential for an effectual backgame: after all, there is no point having two nice anchors and a complete wall in your own home board if you are then required to break up this straight away, while your competitor is getting their checkers home, owing to the fact that you do not have any other spare checkers to shift! In this case, it is more favorable to have pieces on the bar so that you are able to maintain your position until your challenger gives you an opportunity to hit, so it will be a good idea to try and get your opponent to hit them in this case!